Abstract

Active video games (AVG) take the form of motor play (MP) and resemble active practices. In this article, both types of games (AVG and MP) were analyzed, in an effort to find categorical structural criteria shared by both. The main objective of this research is to analyze and propose valid and viable categorical shared criteria to guide the enhancement of AVG analysis. To this end, a comparative analysis that encompasses a description of shared elements, analysis of the ludic structures, description of the motor requirements, and analysis of across-the-board categorization criteria was conducted. After the analyzing related research literature and developing a study with experts in MP and video game designers and developers, an academic framework for AVG based on knowledge of MP was proposed. The authors hope that this framework will aid designers, developers, and researchers in the categorization and analysis of AVG.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.