Abstract

A general methodology is presented for characterizing and analyzing hypergames which are conflicts where mistaken information is present. Hypergames are important for describing many real world disputes because often the participants or players do not share the same perception of the conflicts and, furthermore, players may have misperceptions which are based upon other players' misunderstandings. Since a comprehensive structure is provided for defining any type of hypergame, the improved metagame analysis algorithm can be employed to systematically model any hypergame and predict the possible resolutions or equilibria. The Allied invasion of Normandy in 1945 is utilized for demonstrating how an actual hypergame can be studied in practice.

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