Abstract
Surakarta chess is one of Computer Olympiad chesses. Its Chessboard is irregular. The logical structure of Surakarta chess is studied. A new storage structure of realizing the computer game program of Surakarta chess is presented. Representation of chessboard and chessman are presented by using the new storage structure. It is quite easy to judge the position relation of chess pieces with the storage structure. And it is very convenient to implement the move judging algorithm and capture judging algorithm, and the chess rules. This storage structure has referential value to accomplish the computer game programs of other sorts of chesses.
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