Abstract

The demand for multimedia content over the Internet protocol network is growing exponentially with Internet users’ growth. Despite high reliability and well-defined infrastructure for Internet protocol communication, Quality of Experience (QoE) is the primary focus of multimedia users while getting multimedia contents with flawless or smooth video streaming in less time with high availability. Failure to provide satisfactory QoE results in the churning of the viewers. QoE depends on various factors, such as those related to the network infrastructure that significantly affects perceived quality. Furthermore, the video delivery’s impact also plays an essential role in the overall QoE that can be made efficient by delivering content through specialized content delivery architectures called Content Delivery Networks (CDNs). This article proposes a design that enables effective and efficient streaming, distribution, and caching multimedia content. Moreover, experiments are carried out for the factors impacting QoE, and their behavior is evaluated. The statistical data is taken from real architecture and analysis. Likewise, we have compared the response time and throughput with the varying segment size in adaptive bitrate video streaming. Moreover, resource usage is also analyzed by incorporating the effect of CPU consumption and energy consumption over segment size, which will be counted as effective efforts for sustainable development of multimedia systems. The proposed architecture is validated and indulged as a core component for video streaming based on the use case of a Mobile IPTV solution for 4G/LTE Users.

Highlights

  • Multimedia streaming happens very frequently in this age of the Internet

  • For the production of HTTP Live Streaming (HLS) content, as described earlier, a trans-coding server was used that further uses FFmpeg and Lib-X264 library

  • This HLS content contains 24 representations that are constituents of three levels of video quality: Low, medium, and high quality. These three levels of video quality are encoded in different bitrates, which are gradually increased from low rate; in this research case, a low-quality video has a resolution of 320 × 240 with a bitrate of 936,000 bps

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Summary

Introduction

Multimedia streaming happens very frequently in this age of the Internet. Video calling and sharing is the most happening activity in this era to have interaction between people in different regions of World, that is most effectively done through HTTP protocol.Such protocols provide a mechanism for adaptive streaming known as Hypertext TransferProtocol Adaptive Streaming (HAS) [1,2]. Video calling and sharing is the most happening activity in this era to have interaction between people in different regions of World, that is most effectively done through HTTP protocol Such protocols provide a mechanism for adaptive streaming known as Hypertext Transfer. Quality of Experience (QoE) is the main goal of service providers in current networks due to similar available consumer options that generate customers hopping from one service to another to get their services with high quality in less time. This trend is considerably frequent in videos, as the consumer gets irritated when the video game’s ping is high.

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