Abstract

Not only have Information and Communication Technologies (ICT) advanced in rapid succession, but society has embraced these developments and implemented them in daily life. This adoption has not only affected our way of conducting routine activities, but also significantly modified the way we do things as well as the things we now do. At this junction, rather than how engineering should improve ICT, the appropriate question seems to be “what should ICT engineers focus on? This question involves not only the prediction of future trends, but core engineering ethics, since any new ICT development is likely to affect societal activity. We present a recent study where we developed an approach to predict future trends and use it to guide our research plans. In that sense, the current study is a meta study, that is, a study to reveal what and how we should conduct future studies.

Highlights

  • In study [2], they use the so-called Structure Equation Model (SEM) to understand the direct and indirect effects of instruction and the use of Information and Communications Technology (ICT) on creating innovation according to the Socialization, Externalization, Combination, and Internalization (SECI) model

  • After choosing 78 hacker news posts in the first phase, with the information gathered by detailed reading, a portion of them were excluded in the second phase

  • As mobile devices are becoming more and more ubiquitous, they are considered to be a permanent feature of any future trend

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Summary

Introduction

Study [1] points to the increasing need for reliable translation services to accommodate the increase in networking among people of different languages and cultures. In that study, they experiment on the effect of translation technologies and machine translation systems on student performance and on the translation quality in classrooms. They experiment on the effect of translation technologies and machine translation systems on student performance and on the translation quality in classrooms Their experimentation divides a group of students into two and compares the results of those two groups: one with, and the other without, ICT support. The comparison of pre-test and post-test results for two separate test groups, they see an improvement in understanding, yet no change in attitude with the introduction of these so-called “mobile serious games”

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