Abstract

Mesh editing plays an important role in the design of mesh models. The As-Rigid-As-Possible (ARAP) surface editing algorithm is likely to produce degenerated results in sharp regions. This degeneration affects the quality of results. This paper proposes a new mesh editing algorithm based on the ARAP surface modeling algorithm. By setting constraints on triangle transformations, this algorithm has better detail-preserving properties. With the constraints on the ratios among scaling factors, we can reduce the skinny triangles produced by the ARAP algorithm. The experimental results showed that this algorithm improved robustness and detail-preservation over the As-Rigid-As-Possible algorithm.

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