Abstract

A humanoid robot’s development requires an incredible combination of interdisciplinary work from engineering to mathematics, software, and machine learning. NAO is a humanoid bipedal robot designed to participate in football competitions against humans by 2050, and speed is crucial for football sports. Therefore, the focus of the paper is on improving NAO speed. This paper is aimed at testing the hypothesis of whether the humanoid NAO walking speed can be improved without changing its physical configuration. The applied research method compares three classification techniques: artificial neural network (ANN), Naïve Bayes, and decision tree to measure and predict NAO’s best walking speed, then select the best method, and enhance it to find the optimal average velocity speed. According to Aldebaran documentation, the real NAO’s robot default walking speed is 9.52 cm/s. The proposed work was initiated by studying NAO hardware platform limitations and selecting Nao’s gait 12 parameters to measure the accuracy metrics implemented in the three classification models design. Five experiments were designed to model and trace the changes for the 12 parameters. The preliminary NAO’s walking datasets open‐source available at GitHub, the NAL, and RoboCup datasheets are implemented. All generated gaits’ parameters for both legs and feet in the experiments were recorded using the Choregraphe software. This dataset was divided into 30% for training and 70% for testing each model. The recorded gaits’ parameters were then fed to the three classification models to measure and predict NAO’s walking best speed. After 500 training cycles for the Naïve Bayes, the decision tree, and ANN, the RapidMiner scored 48.20%, 49.87%, and 55.12%, walking metric speed rate, respectively. Next, the emphasis was on enhancing the ANN model to reach the optimal average velocity walking speed for the real NAO. With 12 attributes, the maximum accuracy metric rate of 65.31% was reached with only four hidden layers in 500 training cycles with a 0.5 learning rate for the best walking learning process, and the ANN model predicted the optimal average velocity speed of 51.08% without stiffness: V1 = 22.62 cm/s, V2 = 40 cm/s, and V = 30 cm/s. Thus, the tested hypothesis holds with the ANN model scoring the highest accuracy rate for predicting NAO’s robot walking state speed by taking both legs to gauge joint 12 parameter values.

Highlights

  • Engineers have investigated humanoid walking in the area related to control, stability, and speed in simulated or real environments, focusing on hardware design and functions

  • machine learning (ML) needs models to operate such as artificial neural networks (ANNs), decision trees, support vector machines (SVMs), regression analysis, Bayesian network

  • Using NAO robots connected with the Choregraphe interface, only 12 attributes were selected to prepare the feeding for ANN

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Summary

Introduction

Engineers have investigated humanoid walking in the area related to control, stability, and speed in simulated or real environments, focusing on hardware design and functions. Walking is a complicated process that involves several domains in different planes such as sagittal, frontal, and transverse; it requires vision, several joints, muscles, and awareness, and the speed cycle varies with human body structure, strength, stability, and others. Humanoid NAO provides a good research platform for bipedal locomotion to perform different walking styles such as static, forward, and sideways. Walking is a complex problem, the author simplifies the assumption to determine which classification techniques can improve NAO’s gaits’ speed and, if so, which one is the most successful without applying any mechanical changes to the structure. The hypothesis is as follows: Wireless Communications and Mobile Computing

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