Abstract

This paper proposes an algorithm for the conversion of raster data to hexagonal DGGSs in the GPU by redevising the encoding and decoding mechanisms. The researchers first designed a data structure based on rhombic tiles to convert the hexagonal DGGS to a texture format acceptable for GPUs, thus avoiding the irregularity of the hexagonal DGGS. Then, the encoding and decoding methods of the tile data based on space-filling curves were designed, respectively, so as to reduce the amount of data transmission from the CPU to the GPU. Finally, the researchers improved the algorithmic efficiency through thread design. To validate the above design, raster integration experiments were conducted based on the global Aster 30 m digital elevation dataDEM, and the experimental results showed that the raster integration accuracy of this algorithms was around 1 m, while its efficiency could be improved to more than 600 times that of the algorithm for integrating the raster data to the hexagonal DGGS data, executed in the CPU. Therefore, the researchers believe that this study will provide a feasible method for the efficient and stable integration of massive raster data based on a hexagonal grid, which may well support the organization of massive raster data in the field of GIS.

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