Abstract

This paper is a companion piece for a presentation to be given as part of a panel discussion on “Training Issues in Military and Defense.” Specifically, it describes: the establishment of a game-based training tool designed to develop Commanders' skills for planning, directing, and assessing actions in urban counterinsurgency (COIN) environments; several of the evaluation efforts; and some challenges moving forward. The prototype is currently being used at multiple U.S. Army school houses and operation institutions to provide trainees an opportunity to plan, direct, and assess COIN operations within a simulated micro-world. Challenges moving forward include: creating reliable measurement tools that are sensitive to changing levels of expertise and higher-order skill development, embedding automated assessment tools that critic performance and skill development within gaming platforms, and improving adaptive training capabilities in order to deliver tailored training.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.