Abstract
Resumo: This article presents the architecture and the implementation of a module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module is independent of domain and application, being able to be inserted in any learning environment apart of its application domain, and independent of platform, making possible that it can be executed in different operational systems. It was implemented as a reactive agent in Java (what makes it independent of platform), called Body agent, that communicates with the agent’s mind using the agents communication language FIPA-ACL. This last capacity of the agent allows it to be inserted in other intelligent learning environments, if they are also able to communicate in FIPA-ACL. Abstract: This article presents the architecture and the implementation of a module responsible for the presentation of verbal (speech) and corporal (animation) behaviors of animated pedagogical agents. This module is independent of domain and application, being able to be inserted in any learning environment apart of its application domain, and independent of platform, making possible that it can be executed in different operational systems. It was implemented as a reactive agent in Java (what makes it independent of platform), called Body agent, that communicates with the agent’s mind using the agents communication language FIPA-ACL. This last capacity of the agent allows it to be inserted in other intelligent learning environments, if they are also able to communicate in FIPA-ACL.
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