Abstract
Information systems have enjoyed their fair share of success over the years. Various technology adoption theories and models have been used to understand the factors that cause users to harmonize with new technology. Although the technology acceptance model is the most widely used of all technology adoption theories and also gives room for the addition of an external variable, many experts believe that a rudimentary construct should govern its core variables in the field with which it is applied. This believes system birthed the TAM 2 model, which came with an external variable to the extant TAM model. One of the firm beliefs upheld by the TAM model is that “perceived ease of use” fuels users’ intention to accept and adopt new IS systems or otherwise. The TAM 2 or Extended TAM model is driven by the notion that a unique and influential construct in the context of the technology or the object being assessed would improve the result’s accuracy. Therefore, the purpose of this study is to introduce mobile skillfulness as an influential construct that regulates the perception of ease and usefulness in the technology acceptance model for the assessment of mobile-related technologies. This study aims to develop an extended model from the extant TAM model that befits the acceptance assessments of mobile-related technologies such as applications and mobile games. The method used in this article is a literature survey to explore and understand the technology acceptance model (TAM), which would match mobile-related technology. The comprehensive conceptual model has been constructed in this article.
Highlights
A like-trait amongst information system and information technology professionals is to understand how systems and infrastructures work and understand the factors and behaviours that psychologically nudge users to come to accept and adopt an IT/IS system (Clark, Drake, Kapp, & Wong, 1985)
The technology acceptance model is the most widely used of all technology adoption theories and gives room for the addition of an external variable, many experts believe that a rudimentary construct should govern its core variables in the field with which it is applied
This study aims to develop an extended model from the extant technology acceptance model (TAM) model that
Summary
A like-trait amongst information system and information technology professionals is to understand how systems and infrastructures work and understand the factors and behaviours that psychologically nudge users to come to accept and adopt an IT/IS system (Clark, Drake, Kapp, & Wong, 1985). Diverse theories and models have arisen to explain the acceptance of new technology among users (Rondan-Cataluña, Arenas-Gaitán, & Ramírez-Correa, 2015) Some of these theories include; the Theory of Reasoned Action (TRA), the Model of Personal Computer Utilization (MPCU), Motivational Model (MM), Unified Theory of Acceptance and Use of Technology (UTAUT), Theory of Planned Behaviour (TPB), and the renowned Technology Acceptance Model (TAM). This pliability makes the Extended TAM model fit for every category of information system and enable researchers to insert a construct that would befit the context of the system being assessed (Sharifeh, 2017) This pattern of thinking makes a suggestion through this instance, a study that seeks the test the acceptability of new computer software using the TAM 2 model should use a simple construct such as “computer skillfulness” or “computer self-efficacy” as an external variable in the context of computer usage that will influence the entirety of the framework. Prior experience with an IS/IT system can be beneficial in determining the acceptability of the system among users since perceived ease of use and perceived usefulness are two pillars that buttress the intention of a user to adopt a system
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