Abstract

Sound intensity is a good predictor of human perception of sound location, which can be controlled to provide impressive direction perception to humans in soundfield reproduction systems, especially when the loudspeakers are non-uniformly distributed. However, the previous works in this field are all constrained to a single sweet spot/spatial zone. We address this challenge and propose a multizone reproduction method for 3D soundfield in a reverberant room based on intensity matching. We develop spatial sound intensity expressions in a reververant room using spherical harmonic decomposition, and build a cost function to optimize sound intensity within multiple spatial zones. Finally, simulation results showing the performance are presented.

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