Abstract

The embodied virtual communication system provides two remote talkers with the communication environment sharing the embodied interaction through VirtualActors including themselves in the same virtual face-to-face scene. In this paper, we perform the communication experiment using the system under three conditions of free conversation, one-way speech and one-way speech using the scene in which the head motion of listener's Virtual Actor is inconsistently stopped. It is found that the cross-correlation between the talker's voice and listener's head motion in the inconsistent condition decreases at the significance level of 1% in comparison with the normal representation, which demonstrates the importance of talker's head motion in embodied communication. The result also demonstrates that the embodied virtual communication system is effective in the analysis by synthesis of embodied communication.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.