Abstract
Abstract. This article will describe innovative learning technologies, including the types of interactive methods and how they are used in the educational process. Thus, the word "interactive"- the term "interaction" - refers to the tendency to communicate or communicate with someone (a person) or with someone (for example, a computer) in an interview mode. Innovative educational work is formulated through the rational introduction of new technologies that adapt the educational process to productive education. These are modern technologies, such as cable and satellite television, video conferences, telephone forums, telethons, party portfolios, individual achievements in education and upbringing, as well as life skills development trainings, including social training, which tell about various achievements. It was noted that interactive learning is, first of all, learning in which teachers and students interact and conduct interviews. It was about the main goals of interactive learning: – the establishment of free and open creative relationships between students; – orientation of students to independent search for knowledge; – development of skills and abilities necessary for students; He gave an interview to the interactive method and focused on its goals. Note: the purpose of the training is to establish free and open creative relations between students; orientation of the student to an independent search for knowledge; formation of the necessary skills and abilities of the student, etc. In addition, the types of interactive methods: jigsaw method, case study, design method, brainstorming, training, Fishbone method, Spider method, Istanbul game method, Backronym method, hot chair method, business games, role-playing games, essay descriptions will be given, and it will be discussed about the effectiveness of their use. The case study method (situational learning method) is a teaching method used to analyze and predict real or imaginary situations, that is, to describe specific economic and social situations. In the case of a situation (case), we mean a written transmission of the real real situation in the team. For example, it tells about the history of education, organization and creation of the organization, its development, achievements in business, etc. Key words: innovation, interactive method, jigsaw, case study, project, training, brainstorming, fishbone, essay, game, debate.
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