Abstract

All forms of cities are inherently in conflict between construction and residence, and in that the metaverse takes all elements in an open form in the process of transcending the actual city, the virtual city is a reflection of the ‘ethics of the open city’ advocated by Richard Sennett. A city is composed of a ‘ville’ as a physical place and a ‘cité’ as a mental place, and an open ville is important for residents to actively intervene in the city. Through open practices in an open city, residents evolve into ‘street smarts.’ The metaverse city is also composed of a ville and a city, but unlike a real city, it is characterized by having a ville that can change flexibly. ‘Vehicles (mobility)’ that help with open practices such as walking and squinting, and ‘role play’ through titles or occupations help metaverse users explore a variety of lives in the virtual city. Just like street smarts are residents who show competence in real cities, those who build their own knowledge system based on their experience and accumulation of metaverse cities and endlessly differentiate themselves in virtual life can be called 'metaverse smarts'. Metaverse Smarts is created by the interdependent relationship between individual non-linearity and social commons.

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