Abstract

In reinforcement learning, an agent takes actions in an environment, which is interpreted into a reward and a “representation of the state”. It is well known that the performance of the reinforcement learning is dependent on the “data model representing the state” of a given environment. This paper proposes a data model representing the state which is suitable for a FPS (First Person Shooting) game, a military tactics simulator that changes state extremely and needs decision making quickly. The proposed data model consists of matrix (multi-dimensional tensors) for spatial features and vectors for non-spatial features. To prove the usefulness of the proposed data model, this paper shows experimental results for a FPS game.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.