Abstract

An overview of the research into digital leisure that has intensified in recent decades is presented. When studying this issue, a variety of interdisciplinary integrations and collaborations arise, which made it possible to identify positive and negative trends, as well as promising directions for the development of this segment of leisure activities. In particular, foreign studies have established vectors for the development of digital leisure associated with overcoming the dichotomy of the workspace and the recreational sphere, gamification of work processes, the simultaneous execution of several types of activities, including leisure. The “digital turn” leads to the deterritorialization of space and leisure time, overcoming the inequality of resources and opportunities, contributes to personalization, privatization, simplification and marketization of the public sphere, and stimulates a recreational and entertainment model of behavior. Digital technologies, on the one hand, alienate family members, and on the other, connect physically separated friends and relatives. At the same time, online activity reduces the time for communication with other people, sports activities and amateur creativity. On this basis, a variety of Internet addictions and addictive behavior arise. According to the research results, it was found that digital leisure significantly affects the indicators of well-being of older people: their physical and cognitive functioning is optimized, intergenerational interactions improve, and social isolation decreases.

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