ИСПОЛЬЗОВАНИЕ ИММЕРСИВНЫХ СИСТЕМ В КАЧЕСТВЕ ОБЪЕКТА И СРЕДСТВА ОБУЧЕНИЯ

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Виртуальные компьютерные модели открывают новые возможности для демонстрацииобъектов, процессов или явлений, избегая при этом преждеупомянутых ограничений. Цельработы заключается в изучении вопросов моделирования подготовки педагогов к использованию иммерсивных систем в качестве объекта и средства обучения.В статье отмечается потенциал иммерсивных технологий, таких как виртуальная и дополненная реальность, для улучшения образования и производительности в различных сферах деятельности.Виртуальная и дополненная реальность позволяют создавать интерактивные уроки и симуляции, которые делают обучение более увлекательным и позволяют учащимся буквально погрузиться в учебный материал. Иммерсивные технологии позволяют студентам практиковаться в реалистичных сценариях, например, в медицинском симуляторе или виртуальной лаборатории, что способствует лучшему пониманию и усвоению материала. Иммерсивные технологии позволяют людям путешествовать в виртуальные места и времена, которые им недоступны из-за физических ограничений или исторических причин. В сферах, где требуется профессиональный тренинг, таких как авиация, медицина, инженерия и производство, иммерсивные технологии могут использоваться для симуляции сложных сценариев и тренинга. Иммерсивные технологии могут поддерживать совместное обучение и сотрудничество, даже если участники находятся на больших расстояниях друг от друга. Виртуалды компьютерлік модельдер, объектілерді, процестерді немесе құбылыстарды көрсету үшін жаңа мүмкіндіктерді ашады. Жұмыстың мақсаты –иммерсивті жүйелерді оқытудың объектісі мен құралыретінде мұғалімдерді дайындауда мәселелерін зерттеу.Мақалада әртүрлі салалардағы білім мен өнімділікті жақсарту үшін виртуалды және толықтырылған шынайылық сияқты иммерсивті технологиялардың мүмкіндіктері көрсетілген. Виртуалды және толықтырылған шынайылықты оқытуды қызықты ететін және студенттердің оқу материалына енуіне мүмкіндік беретін интерактивті сабақтар мен модельдеулерді жасауға мүмкіндік береді. Иммерсивті технологиялар студенттерге түсіну мен есте сақтауды жақсарту үшін медициналық модельдеу немесе виртуалды зертхана сияқты нақты сценарийлерде тәжірибе жасауға мүмкіндік береді. Иммерсивті технологиялар адамдарға физикалық шектеулерге немесе тарихи себептерге байланысты қол жетімсіз виртуалды орындарға және онлайн саяхаттауға мүмкіндік береді. Авиация, медицина, инженерия және өндіріс сияқты кәсіби дайындық қажет салаларда күрделі сценарийлер мен оқытуды имитациялау үшін иммерсивті технологияларды қолдануға болады. Иммерсивті технологиялар, тіпті қатысушылар бір-бірінен үлкен қашықтықтаорналасса да, ортақ оқу мен ынтымақтастықты қолдай алады. Virtual computer models open up new opportunities for demonstrating objects, processes or phenomena, while avoiding the previously mentioned limitations. The purpose of the work is to study the issues of modeling the preparation of teachers for the use of immersive systems as an object and means ofteaching.The article highlights the potential of immersive technologies such as virtual and augmented reality to improve education and productivity in various fields. Virtual and augmented reality enable the creation of interactive lessons and simulations that make learning more engaging and allow students to become immersed in the learning material. Immersive technologies allow students to practice in realistic scenarios, such as a medical simulation or virtual laboratory, to enhance understanding and retention. Immersive technologies allow people to travel to virtual places and times that are inaccessible to them due to physical limitations or historical reasons. In areas where professional training is required, such as aviation, medicine, engineering and manufacturing, immersive technologies can be used to simulate complex scenarios and training. Immersive technologies can support shared learning and collaboration, even when participants are located at great distances from each other.

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Augmented reality (AR) and virtual reality (VR) are immersive technologies that allow users to get acquainted with digital content both in physical and virtual space, expanding the possibilities of the educational environment. The relevance of the research is due to the growing introduction of virtual and augmented reality technologies in the educational environment. The research problem: what are the mechanisms for using immersive technologies of augmented and virtual reality in the field of innovative development of educational services in higher education? The aim of the research is to study the features of the application of immersive learning programs using AR/VR technologies in higher education. The methodological basis of the study is the analysis of Internet resources and literary sources, the study and generalization of pedagogical experience, synthesis. The results of the research are: the main advantages of using AR and VR technologies have been considered, possible options for introducing immersive educational technologies into the educational process proposed, the problems of their integration into the educational process of higher educational institutions and ways to overcome these problems identified. Key conclusions: AR/VR technologies are a promising addition to the educational space due to their immersive nature; in higher education, the use of immersive technologies can increase student engagement in the learning process, help students understand abstract concepts, allow for more personalized learning approaches, and improve learning analytics; when introducing AR / VR into the educational process. It is necessary to determine the goals and desired learning outcomes, choose a technology for work, organize a safe learning environment, plan the course structure. The main problems in the implementation of AR / VR are the high cost of technology and development, the need for regular software and hardware updates, health and safety risks for users, and technological problems.

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The integration of immersive technology into educational settings has garnered substantial interest as a potential means to improve teaching and learning (TnL)experiences. The dynamic landscape of education demands innovative approaches to engage, motivate, and empower both educators and learners. Immersive technology, including Virtual Reality (VR), Augmented Reality (AR), as well as Mixed Reality (MR), provides uncommon probabilities to transcend traditional classroom boundaries and provide interactive and immersive learning experiences. However, to harness the full potential of immersive technology, a clear understanding of the conceptual frameworks guiding its implementation is essential. This study utilizes the PRISMA approach. Furthermore, the systematic search of academic databases using the Web of Science (WoS) as well as the Scopus database resulted in an extensive selection of studies, reviews and articles related to immersive learning. Following the implementation of an advanced search approach utilizing keywords (1. Immersive learning, 2. AR, as well as 3. Technology Impact on TnL), the systematic review process yielded a diverse array of articles. These articles were identified and included in the review due to their exploration of the conceptual frameworks that underlie the integration of immersive technology in the field of education. Additionally, the review reveals common themes and emerging trends within the field, shedding light on the diverse approaches to leveraging immersive technology for TnL. The final finding data is (n: 29), which reviews identified key themes. Expect validation to be divided into three themes, which are (1) Immersive learning, (2) AR, and (3) Technology Impact on TnL. Meanwhile, the findings emphasize the importance of well-defined theoretical foundations and best practices when implementing immersive technology for educational purposes. The review underscores the importance of ongoing research as well as innovation in the domain of immersive technology to fully exploit its potential for enhancing TnL experiences. In essence, this systematic review adds to the continued conversation about the efficient utilization of immersive technology in education and paves the way for further exploration and advancement in this field.

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The article examines modern methods of implementing immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) in the training of future teachers. The theoretical and methodological foundations of the use of immersive technologies in higher education institutions are considered, along with key concepts necessary for an accurate understanding of the research findings. Based on the analysis of AR technology implementation in teacher education in Ukraine and abroad, the main advantages, opportunities, and challenges of using VR and MR to expand the digital learning environment are identified. Special attention is given to issues of learner motivation through immersive applications, the formation of future teachers’ information culture, development of emotional intelligence and creative thinking, as well as the acquisition of core digital competencies. The article presents practical outcomes of applying immersive technologies in teacher training, including the creation of electronic textbooks with interactive AR objects and collaborative task completion. It highlights methods for selecting and utilizing software to create immersive learning content, and explores students’ perceptions of advanced technologies and their impact on learning outcomes. The analysis revealed that integrating immersive technologies into the educational process can improve student performance, stimulate cognitive activity, and provide more opportunities for personalized and individualized learning. The study outlines the broad potential for using immersive technologies in teacher training, including the creation of educational metaverses, the advancement of inclusive education, and interdisciplinary integration. In addition, the improvement of infrastructure and methodological support is necessary to ensure the effective integration of augmented, virtual, and mixed reality into the professional preparation of future teachers.

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  • Supplementary Content
  • Cite Count Icon 22
  • 10.3390/bioengineering10121346
State of the Art in Immersive Interactive Technologies for Surgery Simulation: A Review and Prospective
  • Nov 23, 2023
  • Bioengineering
  • Zihan Deng + 2 more

Immersive technologies have thrived on a strong foundation of software and hardware, injecting vitality into medical training. This surge has witnessed numerous endeavors incorporating immersive technologies into surgery simulation for surgical skills training, with a growing number of researchers delving into this domain. Relevant experiences and patterns need to be summarized urgently to enable researchers to establish a comprehensive understanding of this field, thus promoting its continuous growth. This study provides a forward-looking perspective by reviewing the latest development of immersive interactive technologies for surgery simulation. The investigation commences from a technological standpoint, delving into the core aspects of virtual reality (VR), augmented reality (AR) and mixed reality (MR) technologies, namely, haptic rendering and tracking. Subsequently, we summarize recent work based on the categorization of minimally invasive surgery (MIS) and open surgery simulations. Finally, the study showcases the impressive performance and expansive potential of immersive technologies in surgical simulation while also discussing the current limitations. We find that the design of interaction and the choice of immersive technology in virtual surgery development should be closely related to the corresponding interactive operations in the real surgical speciality. This alignment facilitates targeted technological adaptations in the direction of greater applicability and fidelity of simulation.

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  • 10.1007/978-3-030-77592-6_4
Implementation of Immersive Technologies in Professional Training of Teachers
  • Jan 1, 2021
  • Nataliia Osypova + 3 more

The inclusion of immersive technologies such as augmented reality, virtual reality and mixed reality in the curriculum provides potential pedagogical benefits: providing a platform to increase student engagement, interaction, enjoyment, and a managed reflective learning experience. Research goal: theoretical justification for the use of immersive technologies in the educational process and the development of a blended course “Using the technologies of augmented and virtual reality in the practice of modern educational institutions” for retraining teachers. Research objectives: to determine the role and place of augmented and virtual reality technologies in the educational process and their use in teacher retraining for the formation of professional competence. Object of research: the formation of professional competencies of teachers in the retraining process. Subject of research: immersive technologies as a component of the school educational environment. Used research methods: theoretical methods containing analysis of scientific sources; empirical methods of interviewing and questioning teachers. Research results: analysis of scientific publications allows us to define the concept of augmented and virtual reality, its types, directions of using augmented and virtual reality in education, examples of its application in the educational process. The developed course “Using the technologies of augmented and virtual reality in the practice of modern educational institutions” for the retraining of teachers allows the formation of professional information and communication technologies competencies of teachers. Main conclusions: the introduction of immersive technologies in the educational process increases the effectiveness of training, promotes the development of logical thinking of students and increases the level of motivation of participants in the educational process. The identified gaps indicate the shortcomings of technical and methodological support for teachers to implement immersive technologies for education, which may motivate further work in the field.

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Pro-Con Debate: Virtual Reality Compared to Augmented Reality for Medical Simulation.
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  • Anesthesia and analgesia
  • Thomas J Caruso + 3 more

Medical simulations bridge theory and practice in immersive settings. During this unique form of education, learners experience challenging medical scenarios without risking patient harm. The effectiveness of simulations stem from their ability to induce autonomic stress responses, which potentiate memory formation. Educators have adopted virtual reality (VR) and augmented reality (AR) to supplement traditional, mannequin-based simulations. In this Pro-Con commentary article, we discuss the competitive advantages and limitations of VR and AR simulation for medical training. VR uses computer-generated images (CGI) within head-mounted displays (HMDs) to enhance learning. Gamification of medical procedures in VR improves acquisition of complex skills, positioning VR simulation as a pivotal training tool. Participant embodiment while in VR develops non-technical skills such as improved communication and enhanced empathy. The placement of participants within CGI worlds that would otherwise be difficult or impossible to recreate situate VR as the ideal next step in simulation evolution. VR is superior to AR given its lower hardware costs, expansive software libraries, and complete immersion in CGI compared to limited holographic fields of view within AR. By displaying holograms within the participant's natural world, AR is primed to replace screen and VR technologies as the premier learning adjunct. The integration of real-world instruments with AR holograms provides innumerable methods for teaching procedural skills. In addition, AR enhances pre- and intra-operative planning by overlaying holographic, radiographic patient images over their own bodies. Because AR has the unique feature of maintaining direct eye contact between participants, scenarios that improve communication skills are easily created with holograms in the real world, eliminating the need for an entirely CGI VR environment. Immersive simulation efforts should skip the costs of creating VR scenarios and redirect efforts to developing AR simulation software. Although both VR and AR have limitations related to cost and ergonomics, immersive technologies are relatively more affordable and versatile than traditional mannequins and physical simulation centers. As adjuncts to enhance traditional simulation curricula, we advocate for continued research to demonstrate the validity and utility of these immersive technologies.

  • Conference Article
  • Cite Count Icon 1
  • 10.24867/grid-2024-p19
TRANSFORMING GRAPHIC DESIGN - THE IMPACT OF AUGMENTED AND VIRTUAL REALITY ON USER INTERACTION, SECURITY AND PRODUCT PACKAGING OPTIMIZATION
  • Nov 1, 2024
  • Jp Nirmala + 2 more

The rapid development of Augmented Reality (AR) and Virtual Reality (VR) technologies has profoundly influenced various sectors, including graphic design. These immersive technologies are transforming the way designers create and interact with visual content, providing innovative methods to engage audiences. This paper explores the applications of AR and VR in graphic design, with a specific focus on their roles in advertising, product visualization, security features, and product packaging optimization. In advertising, AR and VR offer brands unique opportunities to create interactive and memorable experiences. AR-enhanced print ads can turn static images into dynamic content when viewed through a smartphone, while VR campaigns immerse users in a brand’s narrative, offering a level of presence and engagement unattainable by traditional media. These technologies capture attention and cultivate deeper connections with consumers by delivering personalized and interactive experiences. For product visualization, AR and VR enable designers to develop detailed and interactive 3D models. These models can be examined and manipulated within a virtual space, providing a comprehensive view of the product from all angles. Additionally, AR allows customers to visualize products in their own environments before purchasing, thereby improving decision-making processes and enhancing satisfaction. This capability is particularly beneficial in industries like automotive, real estate, and fashion, where contextual visualization significantly influences buying decisions. AR and VR can also enhance security features in product packaging. By embedding AR markers or VR verification steps, brands offer consumers a way to authenticate products, reducing the risk of counterfeiting and ensuring that customers receive genuine products. Furthermore, AR and VR technologies optimize product packaging design through virtual prototyping and simulation. This allows designers to test different packaging concepts cost-effectively and efficiently, leading to better design outcomes and reduced material waste. Despite the promising applications, adopting AR and VR in graphic design presents challenges, including the need for new skills and knowledge, potential high costs of implementation, and the necessity for continuous technological updates. However, as AR and VR technologies evolve, they possess immense potential to redefine user interaction within graphic design. AR and VR are expanding the boundaries of graphic design by offering innovative ways to create immersive and engaging experiences, enhance security features, and optimize product packaging. These technologies will significantly shape the future of user interaction, positioning graphic design professionals at the forefront of technological advancements.

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